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Nosy Lawyers & Catacomb Monsters: Big Trouble in Little China Preview

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Upper Deck is going to have Legendary: Big Trouble in Little China out at GenCon. That's less than a month away so it's time for some previews! 

One of my design goals was to create a set with a lot of player interaction. I wanted moments that made players talk and act during each other's turns and moments when everyone cares about the flip of a specific card. 



Nosy But Nice is one of the common cards for Gracie Law, meaning it appears five times, so it usually shows up in games that include Gracie. Nosy But Nice always does something good for the opponent to your left, letting them discard a card and then draw. It's not a *huge* help to your opponent, so you don't have to feel like you're handing them the game when you play it, but when someone helps you out with Nosy But Nice it a) feels great; and b) sets the tone for a game in which players will help each other out a bit instead of always looking to inflict little cuts. 

Towards the end of a tight game, or in the hand of a highly competitive player, Nosy But Nice may end getting discarded as too much help to the opposition and not enough help to its owner. But that's more likely to be true after its Covert trigger has gone off earlier in the game, allowing the owner to whittle out a strong deck that doesn't need more help from the 2-cost card. 



The Catacomb Monster belongs to the second style of interactive moment, creating tension as players take turns revealing the top card of their decks. Especially at the start of the game, the Ambush effect isn't so bad. It usually KOs a bunch of 0-cost starting Heroes and everyone is happy, which fits my sense that the Catacomb Monster feels ominous in the movie but doesn't wreak all that much havoc. On the other hand, the awful Escape effect becomes a universal problem that everyone tends to work together to prevent. Or pretends to work together to prevent, if they're aware that they have lower-cost cards then everyone else and are not as likely to be hit or hurt much if they lose a Hero. 

I'll show a couple more cards in another post next week, probably showing off the way the heroes of the movie interact, which is a bit different than Heroes in other Legendary sets. 

Hero Buddies & Extra Hero Cards: Big Trouble in Little China Preview

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Marvel Legendary uses Team Icons that match some iteration of the comic book universe's affiliation web. Teams are another fun way to create combos as you build your deck, but they didn't feel like a natural part of the Big Trouble in Little China story.

Instead of using the Team Icon shorthand to show how characters are affiliated with each other, I used Hero names to represent some of the stronger, more noticeable, or funnier connections between characters in the Big Trouble storyline. Here are three examples of a mechanic that's spread through the set.


Margo's Yeah, I'll Call the President plays off the 'romantic' subplot that springs upon viewers in the final scenes! She's definitely interested in Eddie. And in order to combo with cards that are more in the reporter's telephone-tech arsenal, the card can also combine with other Tech cards.


Eddie has a couple interesting combos, but given that he seemed surprised by Margo's interest, they don't involve Margo! Dragon of the Black Pool plays off Eddie's place alongside Uncle Chu, who is the grey 3-cost card that takes the place of the S.H.I.E.L.D. Officer from Marvel Legendary. The forgiving combo rule for this card's wording means that you can buy an Uncle Chu, put in your discard pile, and then play Dragon of the Black Pool and get the bonus.


Wang Chi's Time to Go! shows another way that a few of the Big Trouble characters interact. Given Wang Chi's longing for Miao Yin, it's not about *having* Miao Yin in your hand--it's about longing for her as she waits as one of the cards someone is going to get hold of! Or, in games that don't feature Miao Yin, or when the villains are getting close to escaping the city, it's about needing to kick butt when the other players haven't gotten the job done! If everyone is doing their job and taking care of the villains handily, the card's not as good, but that's what I call high class problems.

Players who prefer using optimal groups of Heroes may not want to use Time to Go! in games that don't involve Miao Yin. Unlike most of the other Legendary sets, Big Trouble in Little China provides an option. I wanted to increase the number of possible games and there was a limit on how many Heroes we could add. So instead of adding more Heroes, I created an extra 'common' card for the film's two central characters, Jack Burton and Wang Chi. In Wang Chi's case, if you'd rather not play with Time to Go!, you can play with You Gotta Help Me! and Everybody's Buddy instead.

      


Green-eyed Brides with Killer Kung-Fu: Big Trouble in Little China preview

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Towards the end of Big Trouble, the evil sorcerer David Lo Pan orchestrates a prenuptial kung fu exhibition and magical survival ritual for his two green-eyed brides. Am I the only one who thinks that when Gracie Law and Miao Yin float down from the burning blade, they should have learned martial arts?

Upper Deck arranged that we could add a touch of new content where it felt right, so I added green-eyed brides with legendary kung fu! Each of these cards appears once in the set, they're the rares for Gracie and Miao Yin. As you'll see, they also tie in to the two themes I talked about in my earlier design previews.


Fighting Bride is an example of the way the heroes of this set interact with each other. Gracie is into Jack Burton so much that she can see through his dumb glasses and hold onto him even if he's in his Henry Swanson guise. . . and yes, Henry Swanson is another of the game's heroes. No Jack? No Henry? Or during the Showdown when you can't recruit? Fighting Bride will handle the situation herself.

If you're wondering what the Energy symbol is doing on the card, you *could* imagine that her kick-ass kung fu spear is shooting fire! Or you could stick with this set's definition of that symbol as Magic. When Big Trouble characters have the blue symbol, they're dealing with Magic, but it still works fine to interpret it as the Ranged class when bringing in Marvel heroes or mixing the sets.

Certainly Gracie works better when played with the other heroes in this box instead of mixed with the general Marvel population. Playing by the letter of the rules, the Villains and Schemes and Bystanders in Big Trouble fit optimally into games built using the entire random cornucopia of Marvel cards. But if you want to script your own variation on the films, you *could* propose an alternate timeline in which Jack Burton isn't around to be Gracie's bad-boy love interest, but someone like Wolverine is!


Miao Yin's Green-eyed Bride is an example of the other design theme I talked about in the first preview, compelling player interactions. Everyone else needs to choose a gift. So do you gift high, figuring other players will go cheaper? Or do you go low to make sure you can afford to lose the card? If the lowest cards tie, the tied players all lose their cards and the Green-eyed Bride has a wonderful wedding party. And speaking of happy wedding parties, this was a card that my blue-eyed wife Lisa suggested the final version of the mechanic for! If the card causes you strife at your gaming table, try to remember that it was made with love.

ENnnies Shout Out

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This morning I made the time to poke around on the ENnies voting site for introductions to cool games and websites I hadn’t looked at before. It was painless, informative, fun, and quick, and given the hassles I went through earlier this week coping with other organizations’ misaligned web sites, a hearty shout-out to the ENNIES for handling their voting process so well.
Things that I already liked, and voted for, include The Dracula Dossier, Feng Shui 2, the Dragon Age RPG, Ken & Robin Talk About Stuff, Illuminerdy, the Epic coins from Campaign Coins and the Frostgrave miniatures rules from Osprey.
Things that I worked on as the 13th Age line developer, and voted for, include the free product Race to Starport (written by ASH LAW) and the 13th Age GM’sScreen and Resource Bookwritten by Cal Moore and Wade Rockett.
        The GM resource book that Cal and Wade wrote most of, and that I contributed three or four pages and chum-the-adventure notes to, comes wrapped in a wonderful triptych screen by our core book artists, Lee Moyer and Aaron McConnell and also includes Lee’s full-color map of the Dragon Empire.

        Voting can be handled a few nibbles at a time, but it ends tomorrow, so don’t miss the chance to voice support and browse links to new things you might like. 

My Favorite Monsters: Big Trouble in Little China preview

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Working on a bunch of 13th Age stuff today, so this BTiLC preview is going to be quick and self-indulgent, introducing two of my favorite villains from the set. They really are Monsters, the villain group associated with the worst of the Masterminds, Ching Dai.

I liked these two all  during playtest and I think they'll be fun in widely-recruiting games of Marvel: Legendary. When I saw the final art I was even happier, probably my favorite pieces, oozing personality.


I think the Guardian lives up to its on-screen appearance. It's a villain card that has a markedly different impact at the start of the game compared to the end of the game. At the end of the game, it's a quick 3 VP, especially for a player who has already been doing well. But if the Guardian shows up early, there's a decent chance it's going to escape and force you all to beat the Mastermind an extra time, and that one of your all-in efforts to beat the Mastermind is going to be rewarded with the googly-eyed booby prize of a Guardian card that's only worth 3 VP and doesn't do anything worthwhile for you as a Fight effect.


The Bug Monster is a one-card game dynamic! When it shows up at the start of the game, you're saying, "Thank you, thank you for springing out of nowhere and eating one of my lousy Chang Sing Warriors" (or maybe a Mediocre Hero like the Jerk . . . ). But if it does you the favor of eating a hero you can afford to lose, that's not the end, it gets shuffled back into hiding. The more of your 0-cost Heroes you get rid of, the closer you are to losing a Hero who matters. Eventually the Bug Monster gets a happy meal.

One and the Same Person, Jack: Big Trouble in Little China preview

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I'm happy about managing twelve new schemes in this Big Trouble set! One of them is a riff on a scheme from an earlier Marvel set by Devin Low. A couple others restructure familiar ideas. The rest of the schemes create experiences that haven't been played before.

"One and the Same Person, Jack" is wacky challenging fun and one of my favorites. It's probably the closest I got to capturing the arc of the full movie in a single scheme. And it shows off an unexpected bonus: Upper Deck added fun art to each of the schemes!

Here are the two Masterminds who take turns taunting you:



The next preview will show off a couple members of the Wing Kong Exchange and the Warriors of Lo Pan, which will explain a bit more about what's going on during games of "One and the Same Person, Jack."


My GenCon Schedule, 13th Age, & Glorantha

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GenCon next week!! I’m going to be spending most of time at the Pelgrane booth, 419. Chaosium is in booth 423, so the two places in the exhibit hall you’re likely to find me are actually a single space with a blue curtain in the middle. I missed last year’s GenCon and I’m looking forward to talking with so many friends as well as a couple hundred people I don’t know yet!

Five Panels
I’ll be on three 13th AgeGenCon panels and one Pelgrane Press panel alongside creators and Pelgrinistas such as Aaron Roudabush, Cat Tobin, Gareth Ryder-Hanrahan, Ken Hite, Kevin Kulp, Lynne Hardy, Robin Laws, Simon Rogers, and Wade Rockett. (ASH LAW, Cal Moore, and Jonathan Tweet aren't attending this year.) 

I’m also on one Glorantha/Dragon Pass panel with Chaosium people including Greg Stafford, Jeff Richard, and Chris Klug. We may also have Sandy Petersen, who is about to launch the incredibly cool Glorantha: The Gods Warminiatures game, but I’m not certain Sandy is with us on the Thursday night panel.

13th Age Adventure Design Workshop
     Thursday 11 a.m.
     Crowne Plaza: Grand Central Ballroom A

Dragon Pass—Mythology, Magic, & Board Games
     Thursday 8 pm
     Crowne Plaza Pennsylvania Station C

13th Age GM Roundtable
     Friday 11:00 a.m.
     Crowne Plaza: Grand Central Ballroom C

13th Age Monster Workshop
     Saturday 12 noon
     Crowne Plaza: Grand Central Ballroom B

Swords, Spies, & Shoggoths: Pelgrane Press Panel
     Saturday 1:00 pm
     Crowne Plaza: Grand Central Ballroom B

More Glorantha
There’s also a big RQ and Glorantha celebration at 7:00 pm on Friday night with Greg Stafford, Runequest—50thAnniversary of Glorantha in Crowne Plaza Pennsylvania Station A. That’s during the ENnies, but the 50th Anniversary party gets my vote for its scheduled hour.

The other good Glorantha news is from the 13thAge in Glorantha Kickstarter. Jeff Richard has finished the manuscript of the Glorantha Sourcebook and is sending the augmented 13th Age in Glorantha manuscript over later this weekend. I have playtest feedback revisions to handle from the past couple months and a few small improvements, nothing that will take me long after GenCon. We’ll have both manuscripts at the convention to show off and we’ll have updates on publication timing after the convention. 

Lords of Death: Big Trouble in Little China preview

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I was gonna write my next preview about the two versions of the Three Storms, but I don't have time to tackle that topic today. Instead, here's a henchman.


The Lords of Death seem like a bunch of low-lifes with awesome sunglasses, but nobody ever wants to tangle with them. In the movie it's always, "Ooh, Lords of Death. Don't wanna mess with them." So I tried to capture that with the game mechanics. You can beat the Lords of Death. Heck, anyone can beat the Lords of Death. But if you're not already hurting, you're going to be hurting. Of course, once you've taken out one, you should just keep on going, because you're not going to be hurt any worse . . . until you shuffle your cards and the Wound gets buried in your deck.


As a bonus, Upper Deck followed through with the Lords of Death sucker punch on the game's Wound card!

Doubling Up on the Three Storms: Big Trouble in Little China preview

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I'm headed to GenCon soon, where previews will no longer be necessary, though an occasional design note may still be relevant.


Today's quick show-and-tell introduces the two versions of the Three Storms. Upper Deck's original card list called them, for example, Battle Armor Thunder and Business Suit Thunder. I loved the observation that when Sorcerous Lo Pan is cackling, he has the battle armor Storms with him, or at least martial arts gear. When Rain goes to see David Lo Pan, he changes into his business suit as a responsible member of the Wing Kong Exchange.




You can see I had fun giving them business titles! Thunder, Public Relations is one of my favorite combinations of image and card name.

As to the toughness of these villains. . . they can cause problems, But in the film they seemed pretty bad at killing the heroes that mattered, so I enjoyed making them melodramatic problems that can  also offer solutions if everyone plays nice!

GenCon Notes: Lights! Camera! Action!

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I had a great GenCon. So did most of my friends, both old and new. I’ll post a couple highlights, now and maybe later.

Lights!
Will Jobst and I left the exhibitors’ hall on Saturday night and went upstairs to watch the 13th Age and GUMSHOE games in the Pelgrane-focused game room. I admit that I was 13th Age-focused: where GUMSHOE is concerned, I’m not really a pro.

Early on, we were startled by what looked like impromptu chair dancing at a 13th Age table. Everyone’s hands went up in the air, the bass started thumping, hands spinning as disco balls. Turned out that the first time the sorcerer had used their dancing lights spell, the table discoed-out; and now it was a thing for the rest of the session! Dancing lights! I thought about filming it but decided to let it fly solo in memory.

The musical ambush left us happy and gave us a story to glide on the rest of the evening as we joined Steve and Paula Dempsey to ramble through the entire convention center.

Camera!
The night before the show, Eric Lang won the Diana Jones Award! I’d talked with him earlier in the day and he said he had zero chance of winning—he expected it to go to Pandemic Legacy by Rob Daviau and Matt Leacock. We agreed that if Eric won, I should yell “Daviau was robbed!” Which I did, utterly happy and knowing no one could hear me, since you can’t hear much of anything at the Diana Jones Award ceremony and certainly not when everyone is roaring for Eric!

Then I got to see Greg Stafford, last year’s winner for The Guide to Glorantha, hand the award over to Eric, and the whole thing made me so happy I *did* get out my phone to take a picture. I knew it would be crappy but I didn’t care, it’s the fact, not the photo. That’s Jeff Richard of Chaosium in the middle, and Luke Peterschmidt all shiny in the foreground.


Action!

I knew that Upper Deck would be releasing the Legendary game I designed, Big Trouble in Little China. It’s a playful take on the Legendary deckbuilding game system designed by Devin Low for the Marvel Legendary games. Big Trouble in Little China was a game I had a huge amount of fun designing but I wasn’t sure how much of a marketing push the game would be getting, given that the film has been out for awhile. I’d heard that there was something going on with the GenCon lanyards, but I didn’t know that everyone wearing a GenCon lanyard would have Big Trouble in Little China art around their necks. And I had no idea that Upper Deck was gonna set up a Big Trouble exhibit with the Pork Chop Express big rig in the dealer’s hall! Right alongside a bit of a Chinatown shrine and a signboard for Egg Foo Yong Tours. That’s some action. 


PAX Schedule and beyond

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We don't have an official booth at PAX this year, and by we I mean my company Fire Opal Media and the two other companies I work with most: Pelgrane and Chaosium. We will be at GeekGirl Con on October 8th and 9th in the same Seattle Convention Center.

I'll be around PAX a bit on at least Friday and Saturday, and definitely between noon and 2:00 on Friday at the table outside the Uncle's Games room, alongside Jonathan Tweet and Wade Rockett.

Here's the full schedule of of game designers who'll be at that table during the weekend. Vlaada Chvatil isn't scheduled to join us, but I'm glad his new version of Codenames is sharing the billing!


Two snippets about Glorantha and The Gods War

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Sandy Petersen'sThe Gods War kickstarter is ending in about twelve hours and I didn't get around to mentioning that I'd written a couple short bits about Glorantha involving that project. Even if you aren't in for the mythical battles, it's worth checking out Sandy's site for wonderful art.

Snippet #1 is something I wrote for Kickstarter and the Chaosium blog, statting up one of the miniatures from Sandy Petersen's The Gods War for 13th Age in Glorantha (you can never have too many broos).

Snippet #2 is something I wrote about growing up with Glorantha and having it become my favorite game world.

Voting & Supporting Hillary

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The stamp felt perfect for this ballot! 

On the way back from casting the ballot, I passed Neil Stephenson, out for a stroll in the neighborhood he works in. I'll take passing a socially progressive writer who appreciates good weaponry as a good omen. 

Earlier in the day, I appreciated this Rolling Stone summary of why voting for Trump is a terrible thing to do. Parts left out include the GOP's position as the major political party in the world that denies climate change and Trump not caring that Russia is mucking around in USA electoral politics because it has been in his favor. That would have been some sort of deal-breaker in previous Republican candidacies--but not this one. 

Earlier in the weekend, Jonathan Tweet, Mike Selinker and Gaby Weidling and I organized a game designers' support letter for Hillary Clinton. It's called #gamers4her and it's up to 327+ signatures and still growing, as seen here

I'm aware that Clinton isn't perfect. In politics as in creative work, the perfect is the enemy of the good. Clinton will be a good president, maybe even a great one. It's time to prove that a powerful woman can be President of the United States and make a way for great women leaders of the future. 

Dragonmeet & other Meetings

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I'm in London for Dragonmeet alongside the Pelgrane crew!

Last year on the train into London from Heathrow, before Dragonmeet, I was reading Lavie Tidhar's The Violent Century, glancing out of the train at delapidated warehouses as the novel's superbeings negotiated the London fog.

Saturday afternoon at last year's Dragonmeet, the man wanting to talk about roleplaying games over the table at the Pelgrane booth turned out to be Lavie Tidhar! He said that RPGs weren't something he had really tried, though the friend beside him seemed to be more familiar with the genre. I gave Lavie a copy of 13th Age, and when Ken Hite came back to the booth Ken got him a copy of The Dracula Dossier.

This year, on the train ride into London, I was reading Catherynne M. Valente's Six-Gun Snow White, a beautiful strange little book. I'm pretty sure there's no chance of seeing Catherynne M. Valente at this convention, but perhaps something similarly magical will reveal itself.

Looking forward to seeing friends from this Eastern side of the pond in a few days.


Wearing the Cape: the book & the Kickstarter

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My favorite superhero novels are in the Wearing the Cape series by Marion G. Harmon. The series is humane, well-written, and one of the rare superhero treatments of time travel and its consequences that builds (and foreshadows) an interesting story instead of stumbling over itself. The plots are worthwhile, the characterization is excellent, and though I sometimes disagree with the author's politics and politically-informed worldbuilding, those spots make for interesting thinking.

Harmon has always talked about his interest in roleplaying, and he's now in the last four days of a successful Kickstarter bringing his Wearing the Cape world to the FATE system. So far I haven't been a FATE player. I'm finally going to give the system a serious spin via Wearing the Cape.

One of my favorite things about the Wearing the Cape books is how well their fight scenes express the personalities of the characters. Jeff Grubb wrote about this in the Kobold Press book, The Kobold Guide to Combat. Jeff's essay is called "Why we Fight: Combat as Communication." When I read Jeff's essay, the first thing I thought of were the three books of the WtC series that had been released at that point. I'm happy to say that later books in the series have lived up to the early books' promise on this score. I suspect the RPG system can handle this well, so I'm looking forward to the release of the rulebook, which should happen via PDF a week or two after the Kickstarter ends. Yeah, this rulebook is finished.

Even if you're not interested in the Kickstarter, look for the Wearing the Cape books for great examples of combat scenes that communicate who the characters are, and why we should care.

Saturday Night at MoPOP: Hall of Fame 20th anniversary party & panel

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This Saturday, March 4th, a mile or so from the festivities at the Emerald City ComicCon, MoPOP, the museum formerly known as EMP, is  celebrating the 20th anniversary of its Science Fiction & Fantasy Hall of Fame with a short panel discussion, costumes, tabletop gaming on the second floor, a Star Trek discussion, and a dance party.

Dungeons & Dragons is one of the inductees this year, and I'll be on the 7:40 Q&A panel alongside Robyn Miller, one of the creators of MYST, and two other special guests. I'll have ample time to talk gaming after the panel, and admission to the event includes the ability to check out other exhibits, including the Fantasy: Worlds of Myth and Magic exhibit I helped design.

And if you haven't seen the new Star Trek exhibit, it's great! Even friends who don't particularly like Star Trek loved it. Saturday night there's an 8:30 event, Trek Talk: Exploring Star Trek's 50-year Impact on Pop Culture, Fandom, and Geekery  that sounds like a great intro to the new gallery and includes Wende Doohan, one of the other Q&A panelists, the wife of James Doohan, who played Scotty.

Gamefest in Denver, April 21-23

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I'm spending this weekend wrapping Lions & Tigers & Owlbears: 13th Age Bestiary 2 up for layout.

The weekend after, April 21-23, I'm joining around nine other gaming guests and many many other gamers at Gamefest in Denver, the gaming wing of the bigger Star-Fest convention.

My schedule looks something like this:
  • Saturday10:30am-12pm - Game Designer Panel Q&A - Hosted by Boardgame Corner of Dice Tower (Panel Room)
  • Saturday1pm-5pm - 13th Age (RPG Room)
  • Saturday6pm-10pm - 13th Age Glorantha (RPG Room)
  • Sunday10am-2pm - 13th Age Glorantha (RPG Room)

Convention games are fun for introducing people to experiences they've never been eaten by before. I'll be drafting some of those experiences from Bestiary 2, even for the 13th Age in Glorantha games, since Bestiary 2 includes an appendix about translating many of its monsters to Glorantha.

Thinking ahead and setting up my gaming travel kit, I'm finally retiring my original copy of 13th Age. Not from my desk, it still has some miles left for domestic duty, like a soccer player who is retiring from the national team but will keep on suiting up for the home league. Here's its current condition:


I've been  referring to this copy of 13th Age as 'the broken book' for years, ever since I was running an event at a Gamerati convention. Eric Fell and Derek Guder and some other fun people were in the game, but it was a 7 year-old boy walking by with his dad who nailed me. He looked at the game table and said, "Why is that book broken?"

"Because it's well-loved," I finally get to respond.


Home Art Gallery: Tyger Tyger

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I loved this painting when I saw Heather Hudson working on it years ago. When Heather sold it as a print several years ago, I jumped at the chance. The print blazes to the left of my desk.

Heather and I met when she was illustrating M:tG cards and then painted some of the most fun cards in Shadowfist. Of course this painting is neither of those things. It's drawn from William Blake's poem The Tyger. If you haven't read it recently, follow the click trail.

I admit that I haven't spent much time with Blake's writing. Maybe I'll get reacquainted after Steve Dempsey unleashes his Gumshoe game on English mysticism, which I hope ends up with the name Fearful Symmetry.

You can find the prints and cards that Heather sells now here.


Alarums & Excursions #500 arrives this Sunday!

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[[art by Lee Moyer]]

Lee Gold is putting out the 500thmonthly issue of the Alarums & Excursions roleplaying fanzine on May 21st.

A&E is an amateur press association. Each issue contains pages from two or three dozen contributors who discuss rpg systems, write-up sessions and entire campaigns, review newly acquired games, share game mechanics ideas, and comment on everyone else’s writing. Yes, it’s a lot like a play-by-mail version of an all-rpg-topics-considered online discussion folder. You can find the details and contribution guidelines here.

Back in high school, I found my clan when I followed a plug from Dave Hargrave in the Arduin Grimoire and sent Lee money to get hold of A&E #67. Over the years the clan has included most all the people who helped me enter the gaming industry and a powerful ring of lifelong friends. If this is the first you've of the fanzine, see A&E's Wikipedia page for a small slice of the past and present contributors.

I haven’t been contributing lately, but in honor of the anniversary, I arranged for a color cover from my comrade Lee Moyer. I’m also going to contribute a zine to the issue, including notes on some of the campaigns played in my 19-years-and-running Wednesday night gaming group.

Former A&E contributors who read this: Lee would love to hear from people with short updates, mentioning how you heard about A&E, when you started reading or contributing to it, and what you are up to now. In fact, Lee would love to hear more than that from former contributors; issue #500 isn’t necessarilya reunion but it could be. You can go the full-fledged contribution route at $1.75 a page, or you can send Lee your update by email at lee.gold@ca.rr.com and she’ll get it into issue #500 as a filler if it reaches her at by 5 pm Pacific Daylight Time on May 21st.

Card Brain

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Card game design has become my hobby. When I need a break from doing roleplaying design, I work on a card game. The pieces of the brain involved in card game design are different enough, for me, that I get to relax.
      I recently designed a fierce little two-player experience that has become my wife Lisa’s favorite game. You know a design is going well when you get trash-talked in the first playtest session. Lisa handily won the first game. As we were shuffling cards to play again, she patted my hand. “You played very well,” she said, meaning the opposite. 
      It looks like I’ll have news about the game’s publishing-arrival in a couple months. 
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